![]() ![]() Having used the radar in the bottom left to identify which guard is the gun-carrying danger-man, Batman can sneak up behind him and press B to do him in. As you move Batman around one of the game's third-person action levels, you can click in the left thumb-stick to enter sneaking mode, which sees Batman stalking along in a hunched manner worryingly close to Star Wars Episode III's General Grievous. ![]() The game, however, only begins to explore it. Obviously this is an intriguing premise, and word has it that the film does a very good job of exploring it. The over-arching idea is that Batman's job is to strike fear into the hearts of villains by building up a myth, a terrifying icon - a kind of Kaiser Soze of Gotham City. Īlso because it's a game that takes up quite a few ideas - 3D platforming, third-person fisticuffs, really simple logic-based gadget puzzles, stealth killing, driving and the like - all of which are the beginnings of an interesting game, but never really evolve into anything. Because, you know, it's a game of that film. ![]()
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